Hi all!
Cal here, with some tidbits about development from this week.
Our UI has seen a bit of an overhaul, as well as some font changes! While it’s a step in the right direction, we’re going to be tweaking it further, giving it needed readability and stylization.

We’ve also had some more development on various aspects of the world, including Kouri’s General Store, Vik’s Diner, and more.
The key for development in any game is iteration. It’s akin to walking on ice: small steps, that don’t really feel like much until you’ve actually gotten somewhere. But with Peagrove Noir, it has been an incredibly iterative development. Our previous work has been predominantly linear, and taking on a challenge of an open-world, multiplayer experience, even one as simple as this, is a daunting task. Here’s a look at how iteration has changed and improved our art side over the course of development

Be sure to check back tomorrow after 10AM for the premiere of the Peagrove Noir teaser trailer!
And that’s all for this week folks! Have a great weekend!
– Cal





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